Publications:

Peer-reviewed Articles and Book Chapters:

Hamlen, K. R. (2017). General problem solving styles and problem solving approaches in video games. Journal of Educational Computing Research. DOI:10.1177/0735633117729221.

Hamlen, K. R. (2017). Exploring factors related to college student expertise in digital games and their relationships to academics. REM (Research on Education and Media).

Hamlen, K. R. (Fall/Winter 2016). Pokémon GO: How a game for capturing pocket monsters captured the world¿s attention. The Amplifier: A Magazine of the Society for Media Psychology and Technology, Division 46 of the American Psychological Association.

Hamlen, K. R., & Hamlen, W. A. (2016). Faculty salary as a predictor of student outgoing salaries from MBA programs. Journal of Education for Business, 91(1), 38-44.

Hamlen K. R. & Blumberg, F. C. (2015). Problem solving through ¿cheating¿ in video games. Invited and peer-reviewed book chapter for Video games and creativity. Kaufman, J. C. & G. Green Eds. Academic Press.

Hamlen, K. R. (2014). Video game strategies as predictors of academic achievement. Journal of Educational Computing Research, 50(2).

Hamlen, K. R. (2013). Trends in children¿s video game play: Practical but not creative thinking.  Journal of Educational Computing Research, 49(3), 277-291.

Hamlen, K. R. (2013). Understanding children's choices and cognition in video game play: A synthesis of three studies. Zeitschrift fur Psychologie, 221(2), 107-114.

Hamlen, K. R. (2012). Academic dishonesty and video game play: Is new media use changing conceptions of cheating? Computers & Education, 59(4), 1145-1152.

Runfola, M., Etopio, E., Hamlen, K., & Rosendahl, M. (2012). Effect of music instruction on preschoolers¿ music achievement and emergent literacy achievement. Bulletin of the Council for Research in Music Education

Hamlen, K.R. (2012). Stochastic frontier estimation of efficient learning in video games. Computers & Education, 58(1), 534-541.

Hamlen, K.R. & Gage, H.E. (2011). Negotiating students' conceptions of 'cheating' in video games and in school. International Journal of Gaming and Computer-Mediated Simulations, 3(1).

Hamlen, K. R. (2011). Children's choices and strategies in video games. Computers in Human Behavior, 27(1), 532-539. doi: 10.1016/j.chb.2010.10.001.

Hamlen, K. R. (2010). Re-examining gender differences in video game play: Time spent and feelings of success. Journal of Educational Computing Research, 43(3), 293-308.

Hamlen, K. R.  (2009). Relationships between computer and video game play and creativity among upper elementary school students. Journal of Educational Computing Research, 40(1).


Refereed Conference Proceedings:

Hamlen, K. R., Sridhar, N., Bievenue, L., Jackson, D. K., Lalwani, A. (2018). Effects of teaching computer science principles on attitudes and perceptions about computer science. Proceedings of the Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium.

Hamlen, K. R. (2017). Use of an avatar to generate feelings of face-to-face contact in an online class. In J. P. Johnston (Ed.) Proceedings for EdMedia: World Conference on Educational Media and Technology, 2017: AACE.

Hamlen, K. R. (2017). Video game genres and problem solving strategies. In D. Slykhuis & G. Marks (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2017 (pp. TBA). Chesapeake, VA: AACE.

Hamlen, K. R. (2016). Rule-following in video games and academic success. In D. Slykhuis & G. Marks (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2016 (pp. 1063-1065). Chesapeake, VA: AACE.

Hamlen, K. R. (2015). Comparing learning motivations in video games and college courses. In D. Slykhuis & G. Marks (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2015 (pp. 1161-1165). Chesapeake, VA: AACE.

Hamlen, K. R. (2013). Video game strategies: Better predictors of GPA than homework strategies? Accepted for publication in Proceedings of the Society for Information Technology & Teacher Education International Conference 2013. New Orleans, LA: AACE.

Hamlen, K. R. (2012). Top achieving students¿ strategies for success: Beyond school work, and into video game play. In Proceedings of the Global TIME Conference on Technology, Innovation, Media, & Education 2012.

Hamlen, K. R. (2011). Efficient learning in video games and implications for education. In Proceedings of the Society for Information Technology & Teacher Education International Conference 2011 (pp. 1511-1513). Chesapeake, VA: AACE.

Hamlen, K. R. (2011). Attributes and strategies associated with video game play among elementary school students. In Proceedings of the Global TIME Conference on Technology, Innovation, Media, & Education 2011.

Hamlen, K. (2009). Is it cheating? Students' views of acceptable methods of information gathering in the classroom versus video game environments. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 895-897). Chesapeake, VA: AACE.

Hamlen, K. (2008). Children¿s preferred learning strategies in video games: A preliminary investigation. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2008 (pp. 1096-1098). Chesapeake, VA: AACE.