Skip to main navigation Skip to search Skip to main content

A study of the influence of gaming behavior on academic performance of IT college students

  • Chih Hao Ku
  • , Myungjae Kwak
  • , Kirill M. Yurov
  • , Yuliya V. Yurova

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Video-game playing is popular among college students. Cognitive and negative consequences have been studied frequently. However, little is known about the influence of gaming behavior on IT college students' academic performance. An increasing number of college students take online courses, use social network websites for social interactions, and play video games online. To analyze the relationship between college students' gaming behavior and their academic performance, a research model is proposed and a survey study is conducted. The study result of a multiple regression analysis shows that self-control capability, social interaction using face-to-face or phone communications, and playing video games using a personal computer make statistically significant contributions to the IT college students' academic performance measured by GPA.
Original languageEnglish
Title of host publication20th Americas Conference on Information Systems, AMCIS 2014
Place of Publicationusa
PublisherAssociation for Information [email protected]
Number of pages11
StatePublished - Jan 1 2014
Event20th Americas Conference on Information Systems, AMCIS 2014 - Savannah, GA, United States
Duration: Aug 7 2014Aug 9 2014

Conference

Conference20th Americas Conference on Information Systems, AMCIS 2014
Country/TerritoryUnited States
CitySavannah, GA
Period08/7/1408/9/14

Keywords

  • Academic performance
  • Gaming behavior
  • Gaming genre
  • Self-control

Cite this