Abstract
Video-game playing is popular among college students. Cognitive and negative consequences have been studied frequently. However, little is known about the influence of gaming behavior on IT college students' academic performance. An increasing number of college students take online courses, use social network websites for social interactions, and play video games online. To analyze the relationship between college students' gaming behavior and their academic performance, a research model is proposed and a survey study is conducted. The study result of a multiple regression analysis shows that self-control capability, social interaction using face-to-face or phone communications, and playing video games using a personal computer make statistically significant contributions to the IT college students' academic performance measured by GPA.
| Original language | English |
|---|---|
| Title of host publication | 20th Americas Conference on Information Systems, AMCIS 2014 |
| Place of Publication | usa |
| Publisher | Association for Information [email protected] |
| Number of pages | 11 |
| State | Published - Jan 1 2014 |
| Event | 20th Americas Conference on Information Systems, AMCIS 2014 - Savannah, GA, United States Duration: Aug 7 2014 → Aug 9 2014 |
Conference
| Conference | 20th Americas Conference on Information Systems, AMCIS 2014 |
|---|---|
| Country/Territory | United States |
| City | Savannah, GA |
| Period | 08/7/14 → 08/9/14 |
Keywords
- Academic performance
- Gaming behavior
- Gaming genre
- Self-control
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