Abstract
In this study, we present methodologies to process big data in complex multimedia forms for sports analytics. Sports analytics is the management and analysis of data collected from sports games to quantify past results and predict future outcomes. In basketball, the on-ball screen is a dynamic offensive strategy that involves the movement of multiple players and the ball to create an effective shot attempt. It is a fundamental play employed by all teams in the National Basketball Association (NBA), the highest level of competition for basketball. The analysis of a basketball team and its strategies must first include the identification of such plays. With the presence of sophisticated data collection and analysis tools, this paper proposes methodologies to extract, transform, and analyze player motion-tracking data in NBA games to automatically identify the presence of on-ball screens, with 90% sensitivity, an 8% improvement on existing literature.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2019 IEEE/ACIS 4th International Conference on Big Data, Cloud Computing, and Data Science, BCD 2019 |
| Editors | Motoi Iwashita, Atsushi Shimoda, Prajak Chertchom |
| Place of Publication | usa |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 29-34 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781728108865 |
| DOIs | |
| State | Published - May 1 2019 |
| Event | 4th IEEE/ACIS International Conference on Big Data, Cloud Computing, and Data Science, BCD 2019 - Honolulu, United States Duration: May 29 2019 → May 31 2019 |
Conference
| Conference | 4th IEEE/ACIS International Conference on Big Data, Cloud Computing, and Data Science, BCD 2019 |
|---|---|
| Country/Territory | United States |
| City | Honolulu |
| Period | 05/29/19 → 05/31/19 |
Keywords
- Big data analytics
- Big data processing
- NBA game analysis
- Sports analytics
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