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Gamification in Learning Chinese: Using Kahoot to Motivate Non-Chinese Speaking High School Students.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationUnknown book
StatePublished - 2017
EventEducation and New Developments 2017 Conference Proceedings,170-174. -
Duration: Jan 1 2017 → …

Conference

ConferenceEducation and New Developments 2017 Conference Proceedings,170-174.
Period01/1/17 → …

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