Gamification in learning Chinese: Using Kahoot to motivate non-Chinese speaking high school students.

Research output: Contribution to conferencePaper

Original languageEnglish
StatePublished - 2017
EventInternational conference of Education and New Developments - Lisbon, Portugal
Duration: Jan 1 2017 → …

Conference

ConferenceInternational conference of Education and New Developments
Period01/1/17 → …

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