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How effective is student-centric edutainment in large introductory is survey courses?

  • Kent State University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

IS teachers who teach large introductory courses are faced with two primary challenges: a curriculum that is perceived as being dull and impersonal and students that require constant stimulation to remain engaged in the course materials. This paper examines the effectiveness of a student-centric approach to learning embedded within an edutainment-oriented environment. This curriculum engaged students by providing a game show atmosphere and other interactive learning exercises that facilitate active learning during class time. Students were kept engaged outside of the classroom by completing mandatory exercises and homework assignments. These online activities provided students with control over when they learned and offered immediate feedback to check their understanding of the concepts. A regression discontinuity analysis of the mean test scores for thirteen semesters demonstrates that there is a significant increase in student performance after the implementation of the new curriculum. © 2007 EDSIG.
Original languageEnglish
Title of host publicationProceedings of the Information Systems Education Conference, ISECON
Place of Publicationusa
Volume24
StatePublished - Dec 1 2007
Event24th Information Systems Education Conference, ISECON 2007 - , United States
Duration: Nov 1 2007Nov 4 2007

Conference

Conference24th Information Systems Education Conference, ISECON 2007
Country/TerritoryUnited States
Period11/1/0711/4/07

Keywords

  • Active learning
  • Edutainment
  • Is curriculum design
  • Regression discontinuity

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