Abstract
In this chapter, we consider the concept and definition of cheating as applied to digital games. We posit that some methods of cheating in games, such as taking advantage of quirks in the game's programming, thinking outside the box and using different methods than the programmers may have intended, and some forms of glitching and hacking, may reflect expressions of creativity and creative problem-solving rather than ethical breaches in game play. We discuss these expressions, ways to evaluate them, and their ramifications for enhancing game play and learning in school settings.
| Original language | English |
|---|---|
| Title of host publication | Video Games and Creativity |
| Place of Publication | usa |
| Publisher | Elsevier Inc. |
| Pages | 83-97 |
| Number of pages | 15 |
| ISBN (Print) | 9780128014622 |
| DOIs | |
| State | Published - Aug 11 2015 |
Keywords
- Cheating
- Creativity
- Digital games
- Ethics
- Problem-solving
- Video games
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