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Problem Solving Through "Cheating" in Video Games

  • Fordham University

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

10 Scopus citations

Abstract

In this chapter, we consider the concept and definition of cheating as applied to digital games. We posit that some methods of cheating in games, such as taking advantage of quirks in the game's programming, thinking outside the box and using different methods than the programmers may have intended, and some forms of glitching and hacking, may reflect expressions of creativity and creative problem-solving rather than ethical breaches in game play. We discuss these expressions, ways to evaluate them, and their ramifications for enhancing game play and learning in school settings.
Original languageEnglish
Title of host publicationVideo Games and Creativity
Place of Publicationusa
PublisherElsevier Inc.
Pages83-97
Number of pages15
ISBN (Print)9780128014622
DOIs
StatePublished - Aug 11 2015

Keywords

  • Cheating
  • Creativity
  • Digital games
  • Ethics
  • Problem-solving
  • Video games

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