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Stochastic frontier estimation of efficient learning in video games

Research output: Contribution to journalArticlepeer-review

11 Scopus citations

Abstract

Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students in grades four and five. Students self-reported their video game play habits, including strategies and skills used to become good at the video games they play. Results indicated an association between game play time spent during vacation weeks and proficiency at the game, but no such association existed with game play time during typical weeks when school is in session. Several strategies and skills were associated with the minimization of time spent to achieve proficiency at the game, while a few strategies and skills held a negative association with efficient learning in games. Some of the findings paralleled those of prior research on formal education. Gender differences, as well as implications for games and learning are discussed. © 2011 Elsevier Ltd. All rights reserved.
Original languageEnglish
Pages (from-to)534-541
Number of pages8
JournalComputers and Education
Volume58
Issue number1
DOIs
StatePublished - Jan 1 2012

Keywords

  • Elementary education
  • Interactive learning environments
  • Media in education
  • Teaching/learning strategies

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