Abstract
A graduate-level cyber-securities course in anonymous communications was developed as part of a National Science Foundation research grant. A key feature of the course was the development and use of a new role-play simulation game that would help students practice real-life scenarios that required cyber-security and anonymous communications skills. Game design principles from multiple sources were used in the development of this game, and this piece outlines those principles and how they contributed to the final product.
| Original language | English |
|---|---|
| State | Published - 2022 |
| Event | EdMedia + Innovate Learning 2022 - New York City, NY Duration: Jan 1 2022 → … |
Conference
| Conference | EdMedia + Innovate Learning 2022 |
|---|---|
| Period | 01/1/22 → … |
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