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Using Kahoot! to increase exam scores and engagement

  • Cleveland State University

Research output: Contribution to journalArticlepeer-review

22 Scopus citations

Abstract

Instructional games in the classroom help to facilitate student engagement and utilize technology to help students prepare for exams. The purpose of this experiential learning exercise is to increase student engagement and understanding of course content using technology as a game in the classroom to increase exam scores. Human resource information systems is a technology course on human resources systems and tools that combine human recourses services, processes, and data for operational efficiencies. Human resource information systems include payroll, open position postings, applicant processing, benefits, training, timekeeping, succession planning, and performance management. Using Kahoot! as a trivia game review in the classroom allows students to develop a deeper understanding of vocabulary, course concepts, and provides immediate feedback. Kahoot! trivia games allow students to connect course topics and learning paths while pointing out learning gaps to instructors.
Original languageEnglish
Pages (from-to)548-552
Number of pages5
JournalJournal of Education for Business
Volume95
Issue number8
DOIs
StatePublished - Nov 16 2020

Keywords

  • Classroom technology
  • HRIS
  • Kahoot!
  • mobile devices in classroom
  • student engagement activity
  • technological pedagogy knowledge

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